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A Look Back at the Nintendo 64 Wrestling Games
From about 1994-98, I didn’t play console video games. I had discovered the world of PC gaming and left behind my days of playing video games hooked up to a television. Most of the games I wanted to play were exclusive to PC and I really didn’t care about playing the Playstation or Nintendo 64. Mario 64 and Crash Bandicoot didn’t impress me as much as Command and Conquer or Doom. I couldn’t imagine any reason for wanting to pick up another console.
When professional wrestling became huge in 1997-98, my casual admiration turned into rabid fandom. Twenty-four hours a day, my mind was on wrestling. I acquired enough wrestling shirts to wear a different one every single day of the month. My entire life was dedicated to educating myself about wrestling and enjoying it to the fullest extent. Enjoying it meant catching up on all the video games I had missed out on since Royal Rumble on the Genesis.
I was shocked to see that not many wrestling games had come
out. Wrestling lost its mojo in the mid-90’s and video game companies lost
their interest as well. The landscape on PC was especially bare, with only WCW
Nitro and WWF Wrestlemania Arcade available for purchase. WCW Nitro was newer and had some cool
elements such as video taunts, but it was arguably one of the worst and most
unresponsive games I’ve ever played. WWF Wrestlemania Arcade was a blast, but
it was dated by 1997 and had more in common with Mortal Kombat than anything I
saw on Raw.
I was desperate to live out my wrestling dreams in a video
game, and when WWF Warzone began advertising during WWF events, I just about
lost it. The graphics were amazing and it contained all of my favorite
wrestlers. It was everything I wanted in a video game, but sadly, it was only
coming out for the Playstation and Nintendo 64. My interest in console gaming
went from zero to sixty in one thirty-second commercial. Too bad there was no way
my dad was going to buy me a new gaming console when he just upgraded our
computer a couple months earlier.
Like all resourceful kids, I decided to team up with my
little brother in an attempt to score a gaming system. We decided to put our
money together and combine our upcoming Christmas presents in exchange for a
system of our choice. It was a great plan that even impressed my dad. Now, we
just needed to decide what system we wanted.
We had recently moved to Dallas, Texas where we knew no one
and had no friends. There wasn’t anyone that I could borrow a Playstation or
N64 from, so we decided to do the next best thing: rent one. At the time
Blockbuster would rent you a video game system in exchange for a deposit of
$200 and $30 for five nights. I think we had a harder time convincing my dad to
put up the deposit money than to actually get us a system that year.
We rented the Playstation first along with WWF Warzone and a
couple other forgetful games. I remember being so let down by the graphics,
controller, and the load times. However, Warzone was great and being
disappointed in the other stuff was minor compared to how fun it was to finally
be Stone Cold Steve Austin. By the end of our rental, I was sure we were going
to buy the Playstation just for Warzone. No other games mattered anyway, I
planned to just keep playing my PC games.
The next weekend we rented the Nintendo 64. I wasn’t really
interested in renting it since I felt we were wasting valuable time that we
could be buying and enjoying our own Playstation. My brother insisted though,
since he wanted to try out Mario 64, and I couldn’t risk putting our new and
fragile alliance in jeopardy by upsetting him, so I kept my mouth shut.
I had given up on Nintendo a few years earlier when I got my
Sega Genesis. I got caught up in the whole Sega vs. Nintendo war and had sided
with the blue spikey dude. It was silly, since Super Mario World was my
favorite game and I really didn’t have any issue with Nintendo other than Sega’s
marketing had made it look like a little kid’s machine. Mario’s smiling face on
the Mario 64 box only reinforced that idea all these years later, so I had no
interest in playing it. Instead, I rented WWF Warzone on the Nintendo 64.
I remember opening up the hard plastic case to look at the
Nintendo 64 and seeing the controller that was waiting. If I described the
Playstation controller as disappointing, I’d describe the Nintendo 64
controller as downright disgusting. I had no idea how anyone could play with
such a funny looking controller. It just looked so stupid; I didn’t even want
to try it out. But then I remembered it was for Warzone, and I was willing to play
using my feet if I had to.
We got home, played Warzone first, and I was surprised by
how well the controller worked. I found myself liking it better than the
Playstation controller, but I still viewed the whole machine as childish. It
didn’t help when my brother put in Mario 64 and the bright colors popped up on
screen and Mario began speaking. I remember sitting on my bed flipping through
a wrestling magazine rolling my eyes at his childish delight in playing Mario.
Then a few minutes later I started helping him get through the level by
pointing out things. Then I had to make a couple jumps for him, and then the
next thing I know, I’m sitting on the floor grinning like an idiot loving every
second of Mario 64. I would never admit it at the time, but it was a thousand
times better than Warzone and really influenced our decision to get a Nintendo
64 over a Playstation.
After our rental period was over, we took a trip to
FuncoLand where we bought a used Nintendo 64 and a copy of WWF Warzone and
Mario 64. We played both games every free moment that we could for the next two
months. Then we visited my mom for Christmas, and she shocked us with several
Nintendo 64 games. She knew about my love for James Bond, so she got me Goldeneye.
My brother got Wave Race 64. Then she got one game for us to share, WCW
Revenge.
I’ll never forget being a little disappointed. I wasn’t
ungrateful, because with those three games, we had officially more games for
one system than we ever had for any particular system. It was just that my love
for WCW was waning and I was slowly becoming a WWF guy. I didn’t have any interest
in playing a WCW game that looked like a cartoon. I was all about those real
life graphics like Warzone had. But history was about to repeat itself, I was
about to find out how wrong my impression of WCW Revenge truly was like I was
wrong about Mario 64.
We tried out Goldeneye and Wave Race first. My brother
wasn’t really interested in playing Revenge, so it got that odd man out
Christmas present treatment. I was excited to finally get to play as Diamond
Dallas Page and Hulk Hogan, so I knew I had that going for me at least. After
it loaded, we were greeted by a very cool intro video. Then came some awesome
menu music and a crazy large roster of wrestlers.
I was impressed with the presentation and selection of wrestlers,
but once the gameplay began I became frustrated. It didn’t play like Warzone
and I just couldn’t figure out how everything worked. It took me about half an
hour to break my Warzone button memory and finally embrace the flow and
workings of WCW Revenge. It was so simple, it was hard to adapt to. I was used
to playing War Zone which played like a really bad fighting game. Once I got
Revenge’s flow down pat, I realized that I was playing a much better video
game.
In fact, WCW Revenge was way better than WWF Warzone. It
didn’t have The Undertaker or The Rock, but the gameplay could easily be
described as being perfect. There was a large move set for each wrestler that
actually represented the wrestler’s own move sets and abilities. The graphics,
while cartoony, actually looked better and more realistic in their movement. I
was unable to find any element of the game that Warzone was actually better at.
WCW Revenge was my new go to wrestling game.
I got online in order to research WCW Revenge some, and
found out there was a game prior to it called WCW/nWo World Tour, made by the
same company called AKI. It had fewer wrestlers and more of an international
presence but it ran on the same gameplay engine, just one that wasn’t nearly as
developed as Revenge’s. Around the time I was finally able to secure a copy of
WCW/nWo World Tour, I saw this magazine cover and about lost my mind.
Yes, AKI, the makers of WCW Revenge were now making a WWF
game called Wrestlemania 2000. The game was going to expand on what WCW Revenge
had started. It had more wrestlers, more venues, different match modes, and a
story mode. The graphics got a boost and so did the animation smoothness. The
only real trade off was the frame rate here and there.
WWF Wrestlemania 2000 was the game I was hoping WWF Warzone
to be. It was perfect in every way. The Create-A-Wrestler was especially
impressive and thanks to the internet, you could now print off templates to
help you design any wrestler you wanted. I was finally able to realize my dream
of seeing classic Hulk Hogan and The Ultimate Warrior battle it out in a modern
ring and not suck.
Just when I thought it couldn’t get any better, WWF No Mercy
was announced. It was yet another upgrade on the same engine that powered
Wrestlemania 2000, WCW Revenge, and WCW/nWo World Tour. No Mercy had better
graphics, even more wrestlers, a deeper storyline, and even more match types.
Again, the only trade off was the frame rate, that suffered deeply when you had
a lot of weapons in the ring or during a ladder match. But overall, the game
was solid and a ton of fun.
Acclaim, makers of War Zone continued to churn out wrestling
games during this time. They made a sequel to War Zone called Attitude that was
released prior to Wrestlemania 2000. After they lost the WWF rights, they signed
ECW, a smaller organization out of Philadelphia. I was a huge ECW fan, so it
was like a dream come true to see them actually get not one, but two video
games. Sadly, they ran on the same old War Zone engine and it did not age well.
It was playable, but it seemed really out of place in a world where No Mercy
ruled all.
WCW went on to sign a deal with EA. EA released WCW Mayhem
in 1999, which was actually pretty decent. It looked and played better than the
ECW games, but it couldn’t compete with the AKI games. Still, it was an
impressive debut for a new wrestling engine. Sadly, they decided to follow it
up with a game that focused on wrestling anywhere but in a wrestling ring. It
wasn’t nearly as well received, despite still being a decent wrestling game.
Here is how I view the wrestling games on the Nintendo 64.
I’ve broken them into three categories: main eventer, mid-card, and jobbers. Several
of these games (especially the Acclaim titles) could easily slide in and out of
mid-card and jobber. I tried to take into considerate the time when they were
released and the polish of the game without comparing it too hard to the AKI
games.
Main Eventers:
WCW Revenge (1998)
- The game that really started my love for the AKI games. The roster was
fantastic for 1998. Wrestlers like Sting, Chris Jericho, Hulk Hogan, Kevin
Nash, Scott Hall, The Giant, and Rey Mysterio were some of the highlights.
There wasn’t a story mode, but there were a series of matches that led to winning
different championship belts and unlocking hidden wrestlers. The different
venues looked fantastic and the wrestling was super smooth. While the game
didn’t have the depth and options that its successors did, I would argue that
overall it played better. It was just smoother and more consistent.
WWF Wrestlemania
2000 (1999) - I loved Wrestlemania 2000 when it came out, but put it
away once No Mercy was released. Years later, I went back and played both games
and found that I enjoyed Wrestlemania 2000 more than No Mercy. Similar to
Revenge, I felt the gameplay was smoother than No Mercy. The roster was really
a who’s who of the Attitude era with over fifty wrestlers included. Great
wrestlers like: Stone Cold, The Rock, Undertaker, Kane, HHH, Mick Foley, etc.
All of the wrestlers could be edited and extra costumes could be made for each
one. The career mode allowed you to start off as a jobber and you slowly worked
your way up to the heavyweight title. It was the first game to really make you
feel like you were progressing through a wrestler’s career.
WWF No Mercy
(2000) - This is the game most consider to be the greatest wrestling game
of all-time and it really is hard to argue. The storyline is great, the match
options are extensive, and the roster is just simply amazing. THQ and AKI
pushed the limits of the Nintendo 64 and I think that’s what hurt the frame rate
when too many objects came on the screen at once. Of course, no one complained
then and it’s really a nitpicky thing to complain about now. The game was
great. The graphical improvement between Revenge and No Mercy is staggering. So
is the large amount of new moves that were added over the years between
releases. The game did have to cut some things from Wrestlemania 2000 such as
long entrances and themes, I’m guessing so that they could fit everything on
the cart. Ladder matches were added, backstage areas could be fought in, and
everyone loved putting their opponents through the announcers table. The
addition of the Smackdown Mall, where you could buy different wrestlers,
clothing items, and other assorted randomness was arguably the best addition.
It took a long time to buy everything which added a ton of replay value to a
game that had a staggering branching storyline in the career mode.
WCW Mayhem (1999)
- Some might argue that WCW Mayhem is not in the same league as Wrestlemania
2000 and No Mercy, and I’d agree. However, if you look at the game by itself,
it was pretty darn good. The graphics went the realistic route similar to War
Zone, but looked tremendously better. The gameplay was smooth, and all the
wrestlers represented themselves well despite the lack of moves. The game was
the first to include backstage areas and also to include all twelve
pay-per-view venues along with the TV shows. One of the coolest features
involved codes that were given out on the actual WCW Nitro TV show. These codes
could be entered and it would pre-populate the entire upcoming pay-per-view in
your video game. It was sort of a precursor to what many sport games do today
with real life schedules and match ups.
The lack of story mode and diverse match listings made it
look bare compared to the AKI games, but you’ve got to remember, this was a
brand new game with a new developer to the genre and a new property. I think it
was a great start and was a step in the right direction for future games.
Sadly, the true sequel, WCW Mayhem 2 was being developed by AKI in 2001, but
was canceled once WCW was purchased by the WWF.
Mid Carders:
WWF Attitude
(1999) - I sometimes wonder if War Zone was really as bad as it seemed,
or if it was just put to shame by the AKI games. Attitude was the sequel to War
Zone and it really upgraded the entire WWF experience. It had more wrestlers,
better sound, entrance themes, commentary, and an impressive amount of match
types like Last man Standing, I Quit, TKO, First Blood, Finishers Only, Royal
Rumble, Survivor Series, and King of the Ring. There was also a career mode
where you worked your way up from winning at house shows all the way to pay per
views. All together it was a very impressive package of a game that was only
hurt by its own tedious gameplay.
WCW Backstage Assault (2000) - I could easily rank this as a jobber due to it not having a frigging wrestling ring in it, but… I’m trying to look at the game without a bias like that. The game was a product of the whole hardcore movement that was going on at the time. The hardcore matches usually stunk, but they got ratings and were entertaining to watch. I really think EA was attempting to capture the fun of watching these whacky matches and turn it into a video game. They just should have left the ability to wrestle in a ring in the game as well. The collision detection was improved quite a bit from Mayhem, which really made the game play better. Sadly, without a wrestling ring, it just didn’t feel like a wrestling game.
WCW/nWo World Tour
(1997) - This game was the basis for the other AKI games to follow. It
established that a simple grappling system is way more enjoyable to play with
then some complicated button smashing like War Zone had. The game play is
solid, but the graphics are pretty terrible and the roster is disappointing. It
was probably the best wrestling game on the market prior to WCW Revenge, but I
have a hard time giving it main event status when it was so limited. There were
no belts, create-a-wrestler, a story mode or ring entrances. The game (like the
ECW games) didn’t really feel like a WCW game. It was just a wrestling game
that happened to have a few WCW wrestlers in it and played incredibly well.
Jobbers:
ECW Hardcore
Revolution (2000) – This game followed WWF Attitude and was basically a
copy of it with ECW logos. The match types were the same, just with different
names. Even the career mode was identical, so Acclaim had to create a title
(The Acclaim Title) to provide enough championships to win since ECW only had
three titles at the time. Joey Styles did a one man commentary that was
superior to Jerry Lawler and Shane McMahon’s in Attitude, but the game felt…
cheap. It was ECW by name only. The only attempt at making the game hardcore
was the addition of a barbwire match which was something not seen outside of
Japan’s Fire Pro Wrestling series.
WWF War Zone
(1998) – This the game that started it all for me. WWF War Zone was an
ambitious attempt at bringing the real life WWF onto a home gaming console. In
a lot of regards they succeed, but they also failed. I feel bad putting it in
the jobber category since it was a brand new game in the same regard as WCW
Mayhem, but going back in 2015 and playing the two its clear which game was
made better. Then again, nobody ever accused Acclaim of producing quality
games. This wasn’t to say the game wasn’t successful because it was very
successful. I just think the success was due to the popularity of the WWF and
not the actual game.
WCW Nitro (1998) – WCW Nitro looked pretty good, but played terrible. The only redeeming part of this game was the cheesy mini promos each wrestler would cut at the player select screen. They were filmed on a green screen and were just a couple seconds long, but it was so different it was memorable. Sadly, that is the only memorable thing about this game.
vkimo Posted on Oct 31, 2015 at 02:57 AM
Revenge and World Tour were me and my brothers most played games together. From the blood pressure grapple button tapping to the finishers.
comic_book_fan Posted on Oct 31, 2015 at 01:21 AM
revenge was my game at the time i was a bigger wcw fan anyway i remember it was the day after christmas and my friend invited me up he got both wrestling games he got warzone for playstation and it looked better and the create a wrestler was awesome at the time once we tried it out i thought it was great but once we started playing revenge i was hooked i played for hours i didn't want to go home each time we played it would be harder to pull myself away from it at one point i borrowed my friend n64 and that game played until 2am and went to school the next day faked sick so i could come home early and play it my friend was completely cool with me keeping his n64 up at my house because he was up at my house so much but my mom made me give it back to him because i gained like 15 pounds because i was not getting any exercise like i usually did and she found out i was faking sick to cut school to play and i kept telling my teachers how awesome it was for the better part of a year i was completely addicted to that game
Mr Magic Posted on Oct 30, 2015 at 09:01 PM
I mostly played wrestling games on the PS1 back in those days, but I remember playing some good ones on N64 like No Mercy, Wrestlemania 2000, and Revenge.
onipar Posted on Oct 30, 2015 at 05:23 PM
Such a great article! I actually missed the whole n64 craze (as well as wrestling). I stopped playing video games altogether after the Genesis, and really didn't dip my toes back in until Xbox360/PS3. The funny thing is, I currently have several N64 systems and most of those wrestling games sitting around my place right now. :-)
Vaporman87 Posted on Oct 30, 2015 at 04:38 PM
What an epic rundown! I can SOOOO relate to your thoughts here, as I too was finding myself "back into" wrestling around this time, and it was mostly a result of the AKI games.
To this day, I still don't believe there is any better gameplay system for wrestling games than that achieved by AKI. The grapple system was just superior, and easy to use. Maybe the graphics were a bit less realistic, but each wrestler had that "He-Man" feel, where each was molded from the same basic body (though height and weight were still represented), and that gave the game a cohesive look. once No Mercy came out, they had really pushed it to the limit and made the fun of playing a very long lasting experience. I loved creating my own wrestler, intro, and move set, and then taking that character from zero to hero. But it was also fun to just use them in crazy match types and watch the chaos ensue. I know for a fact that when you got four people together in the room playing each other, crazy things would happen that would make you laugh so hard your sides hurt. So much fun.
We actually owned a device for the N64 that allowed us to play Japanese releases, and one of those releases was Virtual Pro Wrestling 64 (the Japanese counterpart of WCW/nWo World Tour). There were subtle differences in some of the characters, moves, and such, but the biggest difference was the roster selection. It included American and Japanese wrestling legends, and that made it very cool. You could also change and customize wrestlers' attire, which you could not do until later releases in America.
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