No matter the size or complexity, the highways of my life are littered with the remains of projects never finished. The reasons for not finishing them are as varied as the projects themselves, but generally can be boiled down to either laziness, lack of finances, waning interest, or too little time.
RetroDaze is one of the few exceptions, mainly because it was something I wanted to do for so long, but didn't know how. That, and the subject matter was of a much higher interest to me than most. But even it would probably not exist if it weren't for a perceived need for it. After reading some of the posts of criticism over the "reinvention" of RetroJunk, my enthusiasm for meeting that need was given a major boost. If I couldn't BUY RetroJunk from Vertex, then I would do the next best thing... and make one of my own.
So, I thought this thread could serve as a monument to the things we just don't get done. Here are a few of MY more recent incomplete efforts...
HERE LIES...
TORN : A MASTERS OF THE UNIVERSE FIGUROMIC
I actually did complete a number of creative projects for the site, He-Man.org. I have been a forum member there since before the toy line re-launched in 2002-2003, and a search through the "Fan Art" section will produce a number of artistic endeavors.
But one in particular that I was working on in later years still remains undone. I think this is mainly due to a lack of interest on the part of the community itself. I expected there to be a bigger response to it than what it got, and that "took the wind out of my sails". So, it remains unfinished. I called it a "Figuromic". It was a MOTU story told using a mixture of action figures and "Photoshop" (or in my case, "PAINT.net") magic.
TORN: Part 1 - Click for Slideshow

HERE LIES...
THE CUP CLAMP
You ever watch those late night infomercials and think, "Why didn't I think of that?" Yeah. Me too.
One day a few years back, as I was leaving the Wendy's drive-thru, I picked up my cup of soda to take a swig... and then the lid popped off and it spilled EVERYWHERE! This happens to me all too often, and it is extremely annoying.
The more I thought about it, the idea of something to prevent it from happening again came into my mind. At first it was just one of those thoughts that you have and then discard, seemingly never to bring it up again. But this time, I actually gave it the old college try.
I started to work up a design for something that would keep this from happening again. And then it went from just a scribble on a piece of paper to an actual description and development image.
And then I started checking into ways to make this a real product. And that's where the idea slowly began to die. To bring something even this simple to the market is nearly impossible nowadays. It is very discouraging to discover how restrictive the market of ideas has become. You need this form, this patent, this representation, this much up front cash, blah, blah, blah... until you just don't care anymore.
I went so far as to have it reviewed by Davidson, a company that specializes in such things. But it became quickly apparent that this company wasn't really interested in making your product happen. They just get you to spend money on developing the idea to a certain stage, where most of these ideas come to a halt. But by then, you've spent a great deal of money and have nothing to show for it.

HERE LIES...
DIGICHARS INTERNET GAME
This was a project that I was enthused about enough to move it from one media to another multiple times in hopes of keeping it alive. It began as an idea for creating virtual items with real world value.
These days it is not unheard of to hear about people spending big money on virtual items, whether they be virtual real estate, or highly developed and high level gaming characters in MMORPGs.
So this was going to be my attempt to create virtual valuables in the form of virtual collectibles. Virtual "action figures" or "figurines" that could be used in online battles ( not unlike a Pokemon or other similar battler ). These "action figures" would increase in value with every winning battle, and could potentially have increased value in the form of "accessories" or "add-ons".
A website would house the entire project, and occasionally new "DigiChars" would be released on the site and could be purchased on a first come, first served basis by the community. A point system would act as the currency (collected by battling or by "buying" points).
I had all ideas in place and developed to begin construction of a functional site for the project. But that's where it ended. Mostly because the finances required for building it from scratch were too great. That, and I wasn't convinced it would be something that interested anyone but me. Even so, the idea would live on after a chat with an old acquaintance.


The DigiChar Internet Game Story Prologue (Also Incomplete, lol)
The DigiChar Internet Game Play Guide
DIGICHARS BOARD GAME
I was sifting through some of my old email one day, and came across one from nearly 10 years ago. It was a series of correspondence between myself and a gentlemen that worked for a company called Toy Vault. At the time, Toy Vault had just acquired the Godzilla license, and was seeking information and opinions from the Godzilla fan base on what characters would be most widely appealing to them if made into products.
Somehow (the circumstances of which I have forgotten), this gentlemen had gotten my email address and wondered if I would be willing to offer Toy Vault this kind of incite. I agreed, and began speaking with him regarding future Godzilla products.
Well, seeing those old emails made me want to see if Toy Vault was still around, so I visited their site. Surprisingly little in the way of site design had changed over the years. But I did notice they were now producing board games.
This got me to thinking, "Maybe I should present my DigiChars concept to them as a board game". So, I reworked the concept of it, created an image for what the board might look like, developed some ideas for game "cards" and "pieces/figures", and presented it to him.
He then sent it to the head of their board game department, who proceeded to pan it as too expensive to ever consider, among other criticisms. I didn't mind the constructive criticism of the game itself. But I didn't see why it couldn't be done in a cost effective manner. So many companies produce action figures or figurines. And more still produce board games of various complexities and pieces. I don't know. But either way, financial hurdles once again killed an idea of mine.
I still had it in my mind that I WAS going to use this in some capacity! But for what I couldn't say. And then came The Hunger Games.





DigiChars Board Game Instructions
DigiChars Board Game War & Event Card Possibilities
DIGICHARS : THE NOVELETTE
I know what you're thinking - Just let it go man! But I had invested so much creative juice into this idea, that whenever I was inspired to do something else, I immediately tried to fit the DigiChars into it somehow.
Well, I had been hearing a lot about these novels that kids and teens were just bonkers for... called The Hunger Games. I cracked one open at a Toys 'R Us one evening while shopping with the family. My first thought was, "I can write something like this!" And then as the days followed I was tossing this idea around of writing a novelette.
It was not something easy to do. Not so much because I didn't feel I could write, but that I couldn't "lower" myself to just writing. I am a visual person, and as such I like my creations to be visual in nature. So to leave the visual part up to a reader, was very difficult. But once I started, it just came pouring out! Before I knew it, I had written 50 pages worth. I combed through them multiple times looking for spelling errors and story inconsistencies (there were many). I had finished a chapter, and thought I couldn't be stopped! This was really going to get done.
Then I started showing to folks close to me. The response was less than enthusiastic. Nobody ever gets as excited about these things as I want them to!!! And that pretty much killed my inspiration to continue it. I did manage to write a bit more of it, but then it slowly died off, like so many other things I do.
However, I still feel a connection to this world that I have created in these games and this unfinished novelette. There is a tiny, tiny spark there that hasn't gone out that may bring me back to it again one day - especially the novelette. Time will tell.
DigiChars - Dawning - Chapter 1
DigiChars - Dawning - Chapter 2 (INCOMPLETE)
The Jon Holley Sessions - Sessions 1 to 10