You.
Me.
Mistletoe.
Click HERE to register.


 Forgot your info?
Remember me

Don't mess
with the bull.
JOIN!!!
2 COMMENTS
RETRORATING: 5
FAVORITED 5 TIMES

Classic Games: Karateka for the Commdore 64

Note: This article has been reprinted from an original article that I wrote in early 2004 for the website "Lemon - Commodore 64."  I am the author, and it has not been stolen, so if you see it there, know that I wrote it.  The pictures all come from that site as well and include a link to the original website.


Back in the days when most games were simple ideas, a game came along that stood above the rest. That game was Karateka, programmed by Jordan Mechner (who later would go on to create the "Prince of Persia" series of games). Featuring an actual storyline, mostly unheard of outside of adventure or role-playing games of the day, and cutscenes, the game stood out as a memorable experience.


While not a completely original story, the woman you love has been kidnapped by an evil overlord and it's up to you to save her. You climb the mountainside where the overlord's hideout is, and battle opponents one at a time in order to reach the inner sanctum.

As the game progresses, more cutscenes appear to give you an update on what's going on deep down in the enemy's stronghold. The enemies get harder as you continue, increasing the challenge.

Featuring wonderful (though sometimes repetitive) music and sound effects, the game truly captures the imagination, even twenty years later! As mentioned before, the creator of this game later went on to create the innovative "Prince of Persia" series of games, but I think I like this game much better.


This game also has something rarely seen in the early days... more than one ending. I won't ruin it for you, but one ending is totally predictable... and the other one will shock you and make you laugh out loud once you realize what's happened...
Digg Share
Looking for more from ProphetSword?
READ 154824 TIMES
Close

Vaporman87 Posted on Dec 31, 2012 at 12:12 PM

Yeah, I'm not sure why that is. It appeared just fine in the Admin Panel.

Interesting game. I reminds me of a game I had for our IBM PC back in the day, minus the cutscenes and other fancy stuff. That game was very difficult as it was more about good timing than button mashing.

Again, nice one ProphetSword.

ProphetSword Posted on Dec 31, 2012 at 03:44 AM

I see something went a little wacky with the first picture in the article. I wonder why that is?

Mickey Mouse Magazine 1988

In the 80s every licensed property from The Muppets to G.I. Joe had their own children’s magazines. Promoted as educational literature and therefo...

Favorite Clubs from the 90's

MST 3K Info ClubIf you watched MST3K as I did back in the nineties, the MST3K Info Club was a lot of fun to mail fan letters to. Often times there was...

Pok'emon - A pastor perspective

The popularity of the Pok'emon fad of '98 led to a lot of marketing gimmicks to get American children hooked on the franchise. Two video games, a hand...

RetroJunk Classic: Is Nickelodeon Studios Reopening?

(Originally published at RetroJunk in 2012)It's Thatdudeinthehoodie here with my thoughts on a rumor of Nickelodeon Studios being reopened in 2013. Ni...

Leprechauns in 80s and 90s Cartoons

They say nostalgia finds us wearing rose-tinted glasses, but right now in my retro world, everything is turning green. Yes, St. Patrick’s Day is u...